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Top 10 Téléchargement
· 1: InsertCodeMFC 1.001
· 2: PoseRay
· 3: DiamondMFC 1.003
· 4: Rhino3D Demo
· 5: 3DWin
· 6: SPATCH 1.51
· 7: MORAY 3.3
· 8: Art Of
· 9: XnView version
· 10: UVMapMFC 1.001

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· 1: POV-Ray
· 2: MORAY
· 3: E-Frontier
· 4: 3D Artists
· 5: POV-MONDE
· 6: Create My
· 7: Oyonale
· 8: Tutorials-fr
· 9: POSERAY
· 10: Référence Povray

Downloads: Poseray 3.12.0

Envoyé le Mercredi 31 Décembre 2008 - 12:51:56 par LG

POV-Ray <br/>(Persistence of Vision) Nouvelle version de Poseray, LE convertisseur POSER/WaveFront Obj vers POV-Ray/Moray.

Version History

v3.12.0 (Build 452)

  • New POV-Ray material library
  • Command line options added for file conversion
  • Overhauled the batch convert mode
  • Fixed Moray compatibility
  • PoseRay scenes can now be imported directly into Bishop3D
  • Poser scenes are now, by default, scaled by 100 to prevent shadow gap artifacts
  • Moved uv_mapping keyword to materials for better control and compatibility with other programs that read POV-Ray code
  • Ground texture can now have full POV-Ray code instead of a single color
  • Sky is now controlled with POV-Ray code (presets available as before)
  • Added POV-ray code to placeholders - including material
  • Added a control to rotate all the lights in the scene around the y axis
  • Added a new type of placeholder: Anchor
  • Added convertion of lines in OBJ files into UV tube meshes
  • Separated all the UV functions into separate buttons
  • Faster redraw and 3D manipulation
  • PoseRay now uses the Maya exporter from DAZ Studio intead of Bryce
  • Added an icon on the lists to rename materials and groups
  • Added a way to insert RGB color into any POV-Ray code in PoseRay.
  • Added a way to insert an image map into any POV-Ray code in PoseRay.
  • Changed the groups tab menus. Now each command has its own button for easier application.
  • Made the menu system a little more consistent from tab to tab
  • Light dome completely changed. Now it uses LightMapGen to create accurate light domes.
  • Removed the filename options. Now just enter a common prefix at time of export and PoseRay adds the rest
  • Area lites were shown twice as big
  • Fixed pen color in uv mapping preview crashing
  • Fixed merging button not working after loading a poser scene
  • Made node import from a Poser scene optional
  • Added an exit confirmation dialog. I lost many scenes after closing PoseRay by mistake.
  • Fixed a thumbnail display toggle bug in the materials room
  • Poser camera not automatically saved when read
  • Added a Test Render quality to the POV-Ray output for faster debug renders. This makes all area lights point lights and disables transparency.
  • Lines are transformed now
  • Fixed some poor deallocation procedures for OpenGL lists.
  • Lines in geometry are now always separate groups from faces. This avoids problems when deleting groups with lines.
  • Poser keyword staticvalue is now recognized. This fixes some problems while reading cameras or lights from Poser scene files.
  • Changed how a custom POV-Ray material is saved into the mtl file. Now it is more readable and not limited in size.
  • Added metallic to finish besides metallic reflection.
  • Metallic and ambient joined if cartoon material selected
  • Added bump_size to the normal map library entry
  • Fixed uv scaling and translation if uv=0 for all the geometry
  • Default to 4 lights per area light for light domes.
  • Fixed error pasting large text strings into the POV-Ray material text box
  • Fixed some errors when copying/pasting material properties
  • Dome lites from a probe are now centered around geometry
  • Removed the lighting on control
  • Fixed rotating all the lights not affecting the preview
  • Double quotes on map names in MTL files resulted in unloaded files
  • Negative fade distance now disables fade distance. Default light is linear
  • Added media template to interior library
  • Added finish template to interior library
  • Toggling items on materials and group lists did not select the item
  • PoseRay now completely disables opengl redrawing while loading a new model to avoid list errors.
  • Dull / specular labels not automatically setting if an mtl material is loaded with a specular map
  • Made cutoff 0.5 as default for transparency. More consistent
  • Fixed poseraytemp.pz3 not being deleted when PoseRay closes
  • Fixed apply all does not apply instantly to preview
  • Fixed removing bump that is the same as diffuse removing all maps
  • Display normals for visible groups only
  • Added a bump multiplier to the materials tab
  • Camera does not reset anymore after group changes
  • Fixed a thumbnail display toggle bug in the materials room
  • Font size on help window can be changed now
  • Can search for material by name
  • Fixed bug with lock ratio sizing in placeholders
  • Preview stay-on top as default
  • Default point light does not have a fade_distance
  • Copy/paste placeholder properties
  • Removed global include window in POV-Ray tab - each material can have includes and macros
  • Highlight selected placeholders
  • Highlight selected material
  • Highlight selected group
  • PoseRay tested in Vista
> Téléchargement

> Site Officiel

Screenshot :




Liens connexes
> Site officiel de POV-Ray
> Liens sur Povray
> Pov Monde
> POV-Ray (Persistence of Vision)
> News transmises par LG


Articles les plus lus

> Images de ciel gratuites au format HDRI
> Tutorial POV-Ray en Français
> JOYEUX ANNIVERSAIRE #povray-fr
> Poseray 3.11.0
> Articles sur POV-Ray au format PDF





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