Version History
v3.12.0 (Build 452)
- New POV-Ray material library
- Command line options added for file conversion
- Overhauled the batch convert mode
- Fixed Moray compatibility
- PoseRay scenes can now be imported directly into Bishop3D
- Poser scenes are now, by default, scaled by 100 to prevent shadow gap artifacts
- Moved uv_mapping keyword to materials for better control and compatibility with other programs that read POV-Ray code
- Ground texture can now have full POV-Ray code instead of a single color
- Sky is now controlled with POV-Ray code (presets available as before)
- Added POV-ray code to placeholders - including material
- Added a control to rotate all the lights in the scene around the y axis
- Added a new type of placeholder: Anchor
- Added convertion of lines in OBJ files into UV tube meshes
- Separated all the UV functions into separate buttons
- Faster redraw and 3D manipulation
- PoseRay now uses the Maya exporter from DAZ Studio intead of Bryce
- Added an icon on the lists to rename materials and groups
- Added a way to insert RGB color into any POV-Ray code in PoseRay.
- Added a way to insert an image map into any POV-Ray code in PoseRay.
- Changed the groups tab menus. Now each command has its own button for easier application.
- Made the menu system a little more consistent from tab to tab
- Light dome completely changed. Now it uses LightMapGen to create accurate light domes.
- Removed the filename options. Now just enter a common prefix at time of export and PoseRay adds the rest
- Area lites were shown twice as big
- Fixed pen color in uv mapping preview crashing
- Fixed merging button not working after loading a poser scene
- Made node import from a Poser scene optional
- Added an exit confirmation dialog. I lost many scenes after closing PoseRay by mistake.
- Fixed a thumbnail display toggle bug in the materials room
- Poser camera not automatically saved when read
- Added a Test Render quality to the POV-Ray output for faster debug renders. This makes all area lights point lights and disables transparency.
- Lines are transformed now
- Fixed some poor deallocation procedures for OpenGL lists.
- Lines in geometry are now always separate groups from faces. This avoids problems when deleting groups with lines.
- Poser keyword staticvalue is now recognized. This fixes some problems while reading cameras or lights from Poser scene files.
- Changed how a custom POV-Ray material is saved into the mtl file. Now it is more readable and not limited in size.
- Added metallic to finish besides metallic reflection.
- Metallic and ambient joined if cartoon material selected
- Added bump_size to the normal map library entry
- Fixed uv scaling and translation if uv=0 for all the geometry
- Default to 4 lights per area light for light domes.
- Fixed error pasting large text strings into the POV-Ray material text box
- Fixed some errors when copying/pasting material properties
- Dome lites from a probe are now centered around geometry
- Removed the lighting on control
- Fixed rotating all the lights not affecting the preview
- Double quotes on map names in MTL files resulted in unloaded files
- Negative fade distance now disables fade distance. Default light is linear
- Added media template to interior library
- Added finish template to interior library
- Toggling items on materials and group lists did not select the item
- PoseRay now completely disables opengl redrawing while loading a new model to avoid list errors.
- Dull / specular labels not automatically setting if an mtl material is loaded with a specular map
- Made cutoff 0.5 as default for transparency. More consistent
- Fixed poseraytemp.pz3 not being deleted when PoseRay closes
- Fixed apply all does not apply instantly to preview
- Fixed removing bump that is the same as diffuse removing all maps
- Display normals for visible groups only
- Added a bump multiplier to the materials tab
- Camera does not reset anymore after group changes
- Fixed a thumbnail display toggle bug in the materials room
- Font size on help window can be changed now
- Can search for material by name
- Fixed bug with lock ratio sizing in placeholders
- Preview stay-on top as default
- Default point light does not have a fade_distance
- Copy/paste placeholder properties
- Removed global include window in POV-Ray tab - each material can have includes and macros
- Highlight selected placeholders
- Highlight selected material
- Highlight selected group
- PoseRay tested in Vista
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